The story
You are part of a team of explorers visiting the Tomb of Pakal, the great Maya ruler of Palenque. A supernatural force triggers a cave-in and seals you inside. You are no longer an explorer: you are a prisoner in the suffocating darkness of the vault.
Beside you, a tomb raider turns out to be the one who caused the accident: her greed set off one of the ancient traps. From the millennial darkness, the Spirit of the Maya Priest awakens and issues a decree: the underworld does not return what it swallows unless the intruders prove themselves worthy of the light.
Your only salvation is the spirit's trial: a ritual banquet waiting before you. The prophecy says that to move the stone and open the way, you must first align the cosmos. Without sight, only your palate can track down the “five suns” hidden among the textures of your dishes.
Each time your senses confirm a sacred sphere, your table must act as one ritual body: raising your glasses, you will strike the crystal and perfectly reproduce the ancestral rhythm you were taught before crossing the threshold. That exact cadence is the acoustic key that turns the gears of the pyramid. If memory fails, if the rhythm breaks or you mistake an illusion for a sun, the stone mechanism will lock forever, and your last breath will become Pakal's newest offering.